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Naomi Assaraf is the CMO of cloudHQ, a cloud computing and Gmail tool company. Additionally, she is a world-class speaker on marketing, artificial intelligence, and virtual reality. She’s had a continued presence on social media as being an influencer in all of these areas, pairing with groups like WCF and speaking in Seoul on these technologies. Virtual reality is a large passion, as she actually is partnering to produce a VR app that can help individuals learn how to play instruments.

Oculus Connect, the company’s annual developer conference, has arrived yet again. Now in the fifth year, Oculus is expected to update the world on what’s next from in VR content and hardware. Here’s a glance at what we should anticipate seeing this year.

Happening this week on the 26th & 27th, Oculus Connect 5 will likely be hosted in San Jose, CA. The opening keynote on the 26th is the place where a lot of the major announcements may happen, while smaller developer-focused sessions across both days will more than likely give deeper glimpses into what Oculus and partners have already been approximately. You can get the complete OC5 schedule here, and in case you aren’t attending yourself you’ll have the ability to watch the keynotes and some of the VR esports action via livestream (details here).

Santa Cruz will be the code name of Oculus’ high-end standalone headset. Whilst the oculus quest launched Oculus Go just earlier this coming year, at $200 Go is made being an entry-level VR device for casual users. Go lacks positional tracking on the head and hands, limiting its capabilities to begin being in a different class of VR device when compared with high-end VR headsets like the Rift.

While Go targets the casual user, Santa Cruz is being built with similar positional tracking features as high-end headsets, meaning it’s expected so that you can take part in the same class of high-end games. As being a ‘standalone’ headset however, all of the compute hardware is built in, without any reliance upon a high priced gaming PC to power Santa Cruz. Although that brings ‘take-it-anywhere’ accessibility, additionally, it means users should expect mobile-class graphics.

While we don’t expect Oculus to outright launch Santa Cruz at Oculus Connect 5, we all do expect them to formally announce the consumer version, which means branding the headset using a proper name and detailing some features that will be included at launch. The particular launch of Santa Cruz is presently rumored for Q1 2019.

It seems like Oculus might take a comparable strategy to Santa Cruz’ announcement and launch because they did with all the Go headset. Go was announced at Oculus Connect 4 (right around this time around a year ago), and after that launched in the vjwnnl half of 2018. At Oculus Connect 5 in the week, we might begin to see the company formerly announce the consumer version of Santa Cruz with a launch date set for early 2019, which aligns with the headset’s current release date rumors.

While an expanded field of view and eye-tracking could be big improvements alone, the varifocal display could turn out to be Half Dome’s most unique feature. A varifocal display is one that will focus at multiple focal lengths, in comparison to today’s VR headsets that are locked at a single focal length. In Two Dome, the headset identifies what area of the scene an individual looks at (because of eye-tracking), and after that physically moves the display within the headset to achieve the correct focal length. Doing this might be a solution for what’s referred to as vergence-accommodation conflict in today’s VR headsets.

Nevertheless, we don’t believe that Oculus will announce a Half Dome-based ‘Rift 2’ at Connect this coming year. Instead, the organization may do what they’ve carried out in years past with Santa Cruz: show Half Dome to your select number of press and developers in a ‘behind-closed-doors’ setting so it doesn’t steal the spotlight from products which are closer to launch. Beyond that, it feels a little early for that company to provide any indication of a release date for the eventual Rift 2, which we might not see until late 2019 or perhaps into 2020.